Take 1 or more cards with the same value from your
hand and add them to the end of the railway. There are a
number of rules for this (see box).
ADDING TRACKS:
These are the rules for adding track cards:
-
Add cards either vertically or horizontally.
-
The rails on the cards should always align.
-
Cards can never overlap each other.
-
The difference in the value of two adjacent cards
can never be 2. So you are never allowed to add
a 1 to a 3 (but you can add to a 1, 2 or 4).
Similarly, you can’t add a 2 to a 4. The symbol
in the bottom left corner of every card serves
as a reminder.
Example: When you have two cards of value 1,
you are allowed to add both. But say you have a
3 and a 4: Then you will have to choose and you
can add only one of them.
Example: You added two track cards with value
2, so you will have to roll 2 + 2 = 4 dice.
Example: You roll the dice and get 3 times a
. So you
will have to move Rollecate 3 steps forward. There is only
one track card in front of Rollecate, so she will derail. Move
Rollecate to the last card and take 2 penalty cards.
After you have added your card(s), Rollecate will start to
ride. Add up the values of the track cards you added to the
railway. Roll a number of dice equal to this total value.
Roll multiple times when you need more than 4 dice.
Count the number of times you rolled an
and move
Rollecate an equal number of track cards forwards toward
the end of the railway. If Rollecate moves past the end of
the railway, she will derail (see box).
WHEN ROLLECATE DERAILS:
Put Rollecate on the last card of the railway and
take penalty cards. The number of cards you take
should equal the number of steps you weren’t able
to complete.
Put these cards on your discard pile
at the end of your turn. Please remember that you
are allowed to combine cards when discarding
(see before).
Whenever Rollecate passes over a Broken track or stops
on one, she will get damaged. Take 1 penalty card to pay
for the repairs. Discard this penalty card at the end of your
turn. It is possible for Rollecate to pass more than
1 broken track in your turn. If that happens, you
will have to take multiple penalty cards.